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I tried to write about a subject for my newsletter, but I usually try to restrict myself to about 2000-4000 words for that and this is... more than that. I don't maintain a blog anymore, so I thought I'd put it here for people to download and read if they want. If you really feel like I opened your eyes or something, you can throw me a couple bucks if you feel so inclined, but please feel no obligation about it. And if you want more like this, definitely subscribe to the free newsletter, it's monthly, I don't spam, and I cover all kinds of gaming topics.

I think we tend to have two goals when we talk about good beginner RPGs: 1) making people want to play more, and 2) being as easy as possible. I think those are both good aims, at their core! But I think we can do better. I think we can look to a third goal: helping new players build skills and confidence to set them up for success in a wide variety of games.

Topics:

  • Part One: Reducing Friction
  • Part Two: Good Beginner Skills
    • Group One: Character Skills
    • Group Two: Playing Together
    • Group Three: Mechanically-Bounded Roleplay
    • Group Four: Not Getting What You Want
    • Group Five: Worldbuilding and Scene-Setting
    • Group Six: Narrative Structures
  • Part Three: What's Next?
    • Intermediate Skills


Published 2 days ago
StatusReleased
CategoryBook
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorOwl Knight Games, by Jennifer Adcock
Tagsbeginner-games, essay, Tabletop, theory, Tabletop role-playing game

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Click download now to get access to the following files:

What Makes a Good Beginner RPG.pdf 509 kB

Comments

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This looks great! I just skimmed it and it is full of good wisdom. Thanks for writing it!

Thank you, Camilla!